Flow Nodes

FlowNodes

When behavior is 'Stop' and mode is active (1), the input value is passed to the output. When behavior is 'Mute' or 'Bypass' and mode is active (1), connected nodes are altered accordingly. When mode is inactive (0), the execution is halted.

Pack: roblox-comfyui-nodes

custom_nodes.roblox-comfyui-nodes

Inputs (3)

NameTypeRequired
value*required
modeINTrequired
behaviorSTRINGrequired

Outputs (1)

NameType
value*