Flow Nodes
FlowNodes
FlowControl/Logicoutput node
When behavior is 'Stop' and mode is active (1), the input value is passed to the output. When behavior is 'Mute' or 'Bypass' and mode is active (1), connected nodes are altered accordingly. When mode is inactive (0), the execution is halted.
Pack: roblox-comfyui-nodes
custom_nodes.roblox-comfyui-nodes
Inputs (3)
Outputs (1)
| Name | Type |
|---|---|
| value | * |